How do I replace a character action or facial expression? August 06, 2025 16:29 Updated Replacing Expressions Replacing Actions Replacing Lower Body Actions (Contemporary Characters Only) Replacing Expressions Select a character on the stage. Open the Expression panel. Open the Expression section. By default, characters newly added to the stage should show According to Action as the expression. Select an expression from the list to apply it to the character. Replacing ActionsSelect a character on the stage. Open the Action panel. Click on the Action section to view the actions list. Click an action thumbnail to apply it to the character. Applied actions will be outlined in orange. Note: All characters added to the stage have an action applied to them. Replacing Lower Body Actions (Contemporary Characters Only) Mix and match upper body actions with a set of static lower body actions to further customize your Contemporary characters. Easily swap between 15 lower body actions to create a new mixed action. Select a Contemporary character on the stage and open the Action panel. Click on the Lower Body Action section, which will be set to According to Action by default. Click on an action thumbnail to apply the new lower body action to the character. Reset the action to its default state by clicking the reset button on the Lower Body Action section of the Action panel. For easy access to the mixed action, save it to Quick Access. Considerations Certain action pairings may require some time to load. The current lower body actions available are all static and will remain static when paired with a dynamic upper body action. Certain actions have props that belong to the lower body that when replaced, will be missing in the mixed action. Mixed actions cannot be added to My Library in actions panel. Custom Video to Actions are excluded. Related articles Expressions and Actions Can I create characters in a hijab, keffiyeh, or other traditional attire? How do I turn my character's head? Tutorial Video - Character Animation How to make a character talk